Adam’s Ahn (Ancestor) – a communicative game for tacticians with negotiating skills
Adam’s Ancestor is an easy to learn game which originated around the 100th anniversary of a scientific sensation: In 1907 the labourer Daniel Hartmann found a human lower jaw in a sandpit near Heidelberg and thought he had found Adam. In fact it was the lower jaw of Homo heidelbergensis, it was 600,000 years old and so came from one of Adam’s remote ancestors.
In the game the find in the sandpit is replicated: the players remove level after level of sand. This is done using playing pieces whose various values are not always visible to the players. The player who through luck and tactical skill gains the most points wins the game. The fun of the game arises above all through the haggling over playing pieces, this makes Adam’s ancestor a communicative game for players of all ages.
The playing pieces are made from high quality, sturdy plastic.
Contents and material
- 165 plastic playing pieces
- rules of the game
Attention! Not suitable for children under 3 years, because of small parts. Suffocation hazard!