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The fourth game of Project GIPF. For 2 players. Build stacks, try to control your opponent's pieces and, above all, remain linked to the red DVONN pieces - that's what you have to keep in mind. If you do not? Well, you may suddenly see quite a few of your pieces disappear from the board.
So, PÜNCT is a connection game: the goal is to link two opposite sites. On your turn, you either bring a new piece into play, or you move a piece that is already on the board. The more pieces you bring into play, the more possibilities to have to make a connection. But… each time you put a new piece on the board, you reveal a bit of what your plan is...
A territorial game with time as a special feature! TAMSK is the second game of Project GIPF. It is played under permanent time pressure. The hour-glasses are the playing pieces...
TZAAR is a game about making choices. Both players have 30 pieces, divided in three types: 6 Tzaars, 9 Tzarras and 15 Totts. The 3 types of pieces form a trinity: they cannot exist without each other. The aim is either to make the opponent run out of one of the three types of pieces or to put him in a position in which he cannot capture anymore. The tricky question the players will have to ask themselves on each of their turns is...
Can you find a bit of order amongst the chaos? Sometimes you'll have the impression that there is nothing but chaos on the board. You line up a few of your pieces-and the next thing you notice is that they have changed color! The more pieces on the board, the more difficult it becomes to predict what will happen. But also the more opportunities you have! So don't worry...
ZÈRTZ is a game about making sacrifices… A board that gets smaller and two players playing with the same marbles... In the beginning you'll have to get used to it, but once you do, you'll find out that there are many ways to get the game under control. Play the right marble at the right place at the right moment, and you'll gain the upper hand.
There are 24 dots at the edges of the pattern on the board. Dots are not part of the play area; they serve to position a piece before bringing it into play. The play area is made up of 37 spots (intersections). Only the pieces covering a spot are part of the game. The lines indicate in which directions pieces may be moved. The aim is...
First gipf expasion set. This enlargement set which can be played only together with Gipf, contains 6 white and 6 black Tamsk potentials for more play fun...
Second gipf expasion set. Both classics "Gipf" and "Zertz" can be connected with this enlargement set with each other. In the set play stones are included for both plays. In this set 6 white and 6 black Zertz potentials, 6 white and 6 black Dvonn potentials as well as 12 Zertz rings are included.
Third gipf expasion set. In this set 6 white and 6 black Yinsh potentials, 6 white and 6 black Pünct potentials as well as 3 white and 3 black play stones are included for Gipf...
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Made in Germany in manual labour. A "luck bringer" for jigsaw puzzle friends is the tricky wooden jigsaw puzzle in cloverleaf form. Who keeps the nerves, has to find more patience around his luck? The irregular parts of 8-mm-beech plywood have no picture motive.
GISEH! extension for 3-4 players
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GIPF Project
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Das Projekt Gipf
Das vom Autor belgischen Kris Burm gestartete Projekt spezialisiert sich auf die Neuerfindung abstrakter Strategiespiele. Schon seit 1991 veröffentlicht der Autor diverse erfolgreiche Spiele, die auch vielfach ausgezeichnet wurden. Mit dem Gipf-Projekt kann er auf sein erfolgreichstes Projekt; Die auf sechs Gesellschaftsspiele angelegte Reihe, ist gespickt mit innovativen Ideen. Jedes Einzelne ist ein eigenständiges Strategiespiel, kann aber auch mit Anderen aus dieser Reihe kombiniert werden. Wir hoffen auf viele weitere spannende Projekte von Kris.
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